God Ending: I've made up my mind (high Affection and Trust values do not select the dialog options of the other Endings) Normal Ending: I will steal you again (medium-low confidence level choose Sawa on 16/8 and 18/8)ġ) I'm not the culprit: independent of the parameters, choose Sawa or Ukyo on 23/8 Late NightĢ) May you dream forever: low level of trust (Trust) choose All three of us should hang out on 10/8 and Toma on 16/8, 18/8 and 23/8 Late Night I really love you (high level of trust for safety, choose Shin on 23/8 Late Night) There are also two minigames (a variant of the Chinese morra and air hockey) and 26 trophies (the platinum guide will probably be the subject of a specific article later)īelow are screenshots of the parameters menus that led to each ending (click on the image to enlarge): Upon reaching certain objectives, images, videos and new game menu items are unlocked. When an ending is reached, the progress is saved to the file system and the player is forced to select the New Game option or continue from a previous save. Also important are the messages and calls received on the heroin's cell phone, which give clues to the history and events prior to the loss of memory.Īll the stories start on August XNUMXst and come to an end in about a month. The level of these parameters determines the progress of each chosen route, following 4 different endings for each world. The game flow is based solely on a series of dialogue choices typical of dating simulators, which will modify some parameters of agreement with the characters (Affection, Trust, Suspicion and, sometimes, Doubt). Overall, however, the few touch features are the only differences between the portable version and the one for Desktop PC and are limited to the choice of answers and the progress of the dialogues.įull review with vote Gameplay and Walktrough We had the opportunity to try both versions and were a little perplexed by the inability shown by Idea Factory to implement, once again, an entirely touch screen game menu on PS Vita. The game was released in Europe on Augon Steam (€ 27,99, 40% discount at launch) the next day it also landed on the PS Store for PlayStation Vita (€ 29,99). Pleasant soundtrack that accompanies the narration. Too bad for the presence of backgrounds perhaps a little too minimalist and an audio with a bad sync between the Japanese voices and the (few) facial movements during the dialogues. The game's drawings and artwork are really beautiful. ![]() What pleasantly surprises, however, is the presence of a rather marked noir component in practically all the stories told, with the characters of the story characterized just enough to have their own and recognizable personality. It is a practically obligatory choice both from the narrative premises and from the canons of the genre of belonging. ![]() Not surprisingly, then, that in his I travel through the five parallel worlds where he leads five different lives, the heroine simply gets carried away by the current rather than making strong decisions. The pink component is therefore predominant and the reactions of the heroine, deprived in the fight even of a large part of her personality, are now stereotyped of the shōjo genre and reverse harem. The brand, which started on PSP in 2011, has in fact met with some success in Japan in recent years, so much so that it has given life to an anime consisting of 12 episodes and a fairly solid fan base.Īmnesia Memories is one visual novel designed primarily for female audiences, which develops 5 romantic stories around a silent and nameless protagonist, who has lost all memory of her past due to the encounter-clash with a spirit named Orion. Journey through the 20+ endings of Idea Factory's Otome gameĭeveloped by Design Factory and Otomate, subsection of Idea Factory dedicated to Otome games, Amnesia Memories is the first title in the Amnesia series to arrive in the West.
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